|
History
This is a game i've been working on for quite some time now, i think it all
started out around 2003 or something, but back then it was a very different
thing.
I were experimenting with rendering polygon based graphics into a 2.5DOF
voxel lanscape.
Screenshots here
My main goal with the project was to learn more about physics and
car physics for games, and to see if i could get something running on the
gp32, which after all was not quite as powerful as a PC.
Over time alot of things changed, i moved away from the voxels mainly
because they were slow to render and didn't look very good.
Around this time a nice guy called 'Julius' came around and made that
really nice low-poly car model. Awesome work.
After trying to model some courses first in lightwave and then blender
i realized there was no way i were ever going to be able to make any content
for the game and i returned to the voxel idea. (lets face it, anyone can
draw some line in a generic paint program and smooth it out to a viable
heightmap)
But this time i bodged some kind of polygon based lanscape renderer instead.
The game could probably still run on the gp32, but i have moved all the
development to gp2x. But if we get further along with the JXD, i'll probably
port it there and keep on working on it.
|
|
|
'Features'
The plans for this game has changed many times, but right now i'm thinking
about making it into something similar to a Microsoft game i think was
called 'Motocross Madness'.
The player just drives around and performs 'stunts' such as spinning in
the air and landing on all four wheels.
The size of each course is atm 768x768 meters, so it's not completely
unlimited but it's still fun just to drive around.
|